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BetOnPoker

BetOnPoker
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“Bet on Poker” is a real-time game with the rules and procedure very similar to the “Texas Hold'em Poker”, which is the most popular poker game variation.

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1. Rules:

1.1. The play begins with the dealing of two cards face-up for each of six different hands; later in the game five community cards – the Board – are turned up. The cards being turned up and the results are registered on the basis of the video broadcast and readings of the scanner which registers the cards placed face-up on the table.

1.2.The purpose of the game is to construct the highest possible combination of five cards using the available hand (two cards) and five community cards. The hand (hands) with the highest value combination of five cards from among the other hands wins (win).

1.3. Tie. A tie in the game is possible when two or more hands succeed in making the highest combination of five cards. In that case the winnings are paid to all players who had placed their bets for one of the winning hands in any of the betting rounds. If the highest combination turns up in the community cards, all hands win and the winning is paid to all players who had placed the bets for any of the winning hands in any of the betting rounds.

1.4. Possible combinations (from the lowest to the highest):

1.4.1. The High Card: a combination of cards which does not correspond to any of the below specified combinations. The player holding the highest card wins.

1.4.2. The Pair: two cards of equal value. Two kings, two aces, etc. When several players have such a combination the player whose cards are of higher value wins.

1.4.3. Two Pairs: a combination of two pairs of cards of equal value. When two pairs are held by several players, the player holding cards of the highest value wins.

1.4.4. Three of a Kind: a combination of three cards of equal value. If several hands have such combination, the hand with the higher-valued three cards of the same kind wins. If two hands contain three of a kind of the same value, the hand whose fourth and (or) fifth cards are of higher value, wins.

1.4.5. Straight: five cards in sequential rank. If two hands have such combination, the winner is determined according to the sequential ranking of cards – the higher sequential rank wins.

1.4.6. Flush: five cards of the same suit (colour). When two players have such a combination, the winner is determined on the basis of the sequence of cards.

1.4.7. Full House: three matching cards of one rank and two matching cards of another rank. If hands have several Full Houses, the one with higher ranking three cards wins, e.g., three kings rank higher than three queens. If several hands have the three cards of the same value, the hand with the higher pair wins.

1.4.8. Four of the Kind: four cards of one face value (quad) and the fifth card may be different. If the hands have the same combination, the hand with the quad of higher-ranking cards wins.

1.4.9. Straight Flush: five cards of the same suit (colour) in sequence. If several hands have the same combination, the hand with cards of the higher sequential rank wins.

1.4.10. Royal Flush: the strongest combination – cards of the same suit (colour) from Ten to Ace. It beats all other combinations.


2. Game procedure:

2.1. During a live broadcast the dealer deals out twelve cards – six hands face-up (two cards per each hand) numbered on the screen from 1 to 6. Each hand gets one card in turn clockwise.

2.2. The first betting round. It takes place already before the dealing and the player can choose and place the bet on one or more available betting options.

2.3. The number of hands available for placing bets is unlimited. A player may place a bet on one, two, three, four, five or all six hands during one game draw or betting round.

2.4. The second betting round. After the first betting round the cards are distributed, the odds of each hand is displayed on the screen and the second betting round begins. Bets placed by the player in the first round have no impact at all on the bets of the second round, so the player can place the bet on the same hand in the second round too.

2.5. The third betting round. After the second betting round is completed, the dealer turns up the first three community cards (the Flop), the odds displayed on the screen change and the third betting round begins, during which the players, like in all betting rounds, are free to place the bets on their chosen betting options irrespective of their bets in the previous betting rounds.

2.6. When the time allocated for the fourth betting round expires, the dealer turns up the fifth community card (the River), the programme counts the results, the winning hand (hands) is (are) marked “Won” and the losing hands are marked “Lost”. The winnings are paid to the players and the dealer announces the winner (winners), and a new game draw begins.

2.6.1. Sometimes it may happen that after the Flop and the Turn while the bets are still accepted one or more bets in the available betting options will have no possibility to win. If a hand (hands) has (have) no possibility to get the winning combination, it (they) is (are) are marked “Lost” on the screen instead of displaying the odds. The same situation may also occur in the case of a winning bet. If after the Flop and the Turn a hand (hands) has (have) the highest combination possible in such hand (hands), such hand (hands) is (are) marked “Won” on the screen instead of displaying the odds. The players may not place new bets on the winning or losing hands, but they are free to bet on all the remaining options.

2.7. When the time allocated for the fourth betting round expires, the dealer turns up the fifth community card (the River), the programme counts the results, the winning hand (hands) is (are) marked “Won” and the losing hands are marked “Lost”. The winning players share the pot and the dealer announces the winner (winners), and a new game draw begins.


3. Bet limits.

A gaming operator has the right to set maximum and minimum stake amounts.


4. Special cases:

4.1. Cancelled game draws.

The poker game draws may be cancelled, if:

4.1.1. the scanner cannot scan the card or its readings don’t match the card on the table;

4.1.2. a card (cards) appears (appear) in a wrong place or get mixed.

4.1.3. technical problems occur, such as interruptions in the internet communication, technical failures in the studio or mistake of the dealer.

4.1.3.1. Mistakes of the dealer due to which the game draws may be cancelled occur when:

4.1.3.1.1. the sequence of dealing is altered (see item 3.1);

4.1.3.1.2. a card (cards) is (are) counterfeit, damaged or marked in any other manner;

4.1.3.1.3. a card (cards) falls off the table or occurs in a place which is invisible on the scene because of the dealer’s mistake;

4.1.3.1.4. a card (cards) in the deck is turned so that its (their) picture/number is face-up due to incorrect shuffling;

4.1.3.1.5. the dealer forgets to use the security card;

4.1.3.1.6. the dealer incorrectly scans the card (cards) and readings of the scanner do not match the cards on the table.

4.1.4. When the game draw is cancelled, the value of all odds is equated to one (1) and money is paid to the players who placed bets at 1:1 ratio.

4.2. If information which is graphically displayed on the screen in the certain bet shop during a draw (e.g. betting odds, winning or losing hand(s)) does not match the information provided by video broadcast, i.e. winning combinations do not match, winning hand does not match, etc., it is considered that a technical error occurred. Bets placed by the players of the mentioned bet shop are immediately returned to them if the player submits visual information (video recording or picture) proving the described situation.


5. Game organisation procedure:

5.1. The live broadcast of the game lasts 18 hours from 09:00 until 03:00 a.m. (GMT+2 time zone).

5.2. The broadcast may be interrupted for up to 5 minutes usually because of technical problems in the studio; but the rest of the game process, including the change of dealers and decks of cards, can be viewed and heard by the player live.


6. Cards:

6.1. At the beginning of the broadcast the deck of cards is unfolded and shown to the players face-up, so that they can make sure that there is no shortage or excess of cards in the deck.

6.2. The deck of cards is also replaced when at least one card falls off the table or appears in a place which is invisible on the scene, also when a card is damaged or marked in some way.

6.3. The game is played using a standard deck of 52 (fifty-two) cards. Each card has its unique barcode, which is necessary for the scanner integrated in the table to scans the cards placed on the table.


7. Dealers:

7.1. Dealers of the game change every 30-50 minutes.

7.2. During a business day (09:00–03:00) twelve different dealers change. This cycle and the number of dealers can change due to technical reasons.


8. Equipment of the game:

8.1. A standard deck of 52 (fifty-two) cards. Each card has a unique barcode.

8.2. A security card covering the bottom card of the deck.

8.3. A table with six marked places numbered from 1 to 6 for placing the hands dealt out and the place marked in the centre of the table for placing five community cards.

8.4. A scanner integrated in the table to scan the barcodes on the cards.


9. Terms used in this Regulation:

9.1. Game draw – one dealing of cards which begins when the dealer scans the first card and deals it out to the first hand, and ends when the dealer announces the winner (s) and collects all turned up cards into the deck after the last community card is turned face up. Before each round the dealer announces its beginning and starts shuffling the cards.

9.2. Hand – two cards distributed with pictures/numbers face-up. In each round of the game there are six hands numbered on the screen from 1 to 6.

9.3. Bet – a possible interpretation of the end of one deal expressed as a determined according to the mathematical probability of realisation. Odds may change in the course of a round depending on the change of the mathematical probability of realisation of the bet.

9.4. Betting options – the schedule of all betting options provided to the player.

9.5. Board – five community cards used by each hand to form a maximum five-card combination.

9.6. Flop – the first three community cards placed face-up after each of all six hands participating in the game gets two cards and the second betting round is completed.

9.7. Turn – the fourth community card in the game placed face-up when the third betting round is completed, which starts after turning the Flop.

9.8. River – the fifth community card turned after completion of the fourth betting round, which starts after the Turn.

9.9. Combination – a five-card combination constructed of two cards available in the hand and five common cards. See paragraph 2.4 for the distribution of combinations according to their value and names.

9.10. Betting round – the time allocated for accepting the bets of players. A new betting round starts after the main developments of the game – before and after dealing of hands, after the Flop and after the Turn.