Bet On Baccarat
The Bet-on-Baccarat basic game rules and gameplay are almost the same as the Baccarat (sometimes called Punto Banco) which is usually offered in casinos.
1.1. Betting round – time allocated for accepting player bets.
1.2. Odds – numerical expression determined on the basis of mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.
1.3. Value – place of the card in the series of the same suit (e.g., Deuce, Jack, Ace)
1.4. Suit – one of the four types of cards. The standard suits are Hearts, Diamonds, Spades and Clubs.
1.5. Deck – 52 (fifty-two) cards consisting of thirteen (Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace) cards of each of the four suits.
1.6. Shoe – gaming device where six decks of cards are placed before starting the game.
1.7. Draw - one dealing of cards which begins with the first betting round and ends when the dealer announces the outcome of the dealing, collects all used cards face-up on the table and puts them into the shoe of used cards.
1.8. Betting outcome – possible interpretation of the outcome of one draw expressed as odds which may change in the course of the game play depending on the change of the mathematical probability of the outcome.
1.9. Betting options – a list of all bets available to the player.
1.10. Player – one of the parties of the game to whom the dealer deals the cards.
1.11. Banker – one of the parties of the game to whom the dealer deals the cards.
1.12. Natural hand – situation when the total of the Player’s and (or) the Banker’s points after dealing two cards to each of them is 8 (eight) or 9 (nine).
1.13. Side bets – bets placed on Player Pair, Banker Pair, Either Pair, Perfect Pair, Big, Small. These outcomes do not depend on the main betting outcomes.
1.14. Player Pair – first two dealt Player cards of equal value (e.g., a King of Clubs and a King of Spades).
1.15. Banker Pair –two dealt Player cards of equal value (e.g., a Jack of Hearts and a Jack of Diamonds).
1.16. Perfect Pair – a pair of identical cards of the same suit and value (e.g., two Kings of Hearts).
1.17. Small – total of dealt cards of the Player and the Banker is 4.
1.18. Big – total of dealt cards of the Player and the Banker is 5 or more.
2.1. The game is played between two players the Player and the Banker. The dealer of the game deals two cards each in every draw of the game. In special situations the dealer deals the third card to the Player and (or) the Banker. The rules of dealing the third card are described in paragraph 2.6.
2.2.1. Cards are dealt to players by one card in turn until both players have two cards face-up.
2.2.2. The Player always receives the first card.
2.2.3. When both players have two cards face-up, the situation is assessed and in accordance with the fixed rules (see paragraph 2.6) it is determined whether the Player and (or) the Banker should receive the third card.
2.3. The goal of the game is to collect a total of points as close as possible or equal to 9 (nine). The winner of the game is the player whose sum of points is closer to 9 (nine) after no more cards can be dealt according to the rules.
2.3.1. Tie. The Tie occurs when the Player and the Banker have an equal amount of points. In the event of a Tie players who placed bets on this outcome are paid their winnings. Players who placed bets on the Player and (or) the Banker get their stakes back (odds are equalised to one).
2.4. Card value in points:
2.4.1. Ace has the value of 1 (one) point.
2.4.2. The sum of points of numerical cards from Deuce (2) to Nine (9) inclusive is equal to the number of points of the given card.
2.4.3. The value of Face cards (Jacks, Queens, Kings) and Ten (10) is 0 (zero).
2.5. Calculation of the total of points:
2.5.1. All player cards are summed to calculate the total sum of player’s points.
2.5.2. If the sum of points is expressed in a double-digit figure, the first digit of the figure is ignored and the sum of points is determined only on the basis of the second digit of that figure. For example, the sum of Nine (9) and Four (4) is 13, so the result will be 3. or the sum of Seven (7) and Eight (8) is 15, and the result will be 5).
2.6. Tables for the rules of dealing the third card:
2.7. Exceptions from the Rules:
2.7.1. If after dealing the first two cards the total sum of the Player and (or) the Banker is 8 (eight) or 9 (nine), such hand is called the Natural hand, and no more cards are dealt. The game is stopped, the total sums of the Player and the Banker are calculated and the winner is announced. This rule supersedes all other rules.
2.7.2. If after dealing the first two cards the total sum of the Player is 6 (six) or 7 (seven) and the total sum of the Banker is 5 (five) or less (0 – 1 – 2 – 3 – 4 – 5) then the Banker gets the third card.
3.1. The first betting round. Bets can be placed even before the cards are dealt during the first betting round. Players can bet on one or more available outcomes.
3.2. The second betting round. After the first betting round the Player receives the first card and new odds for the betting outcomes are displayed on screen. The second betting round begins. Bets made in the first betting round have no influence on bets of the second betting round therefore players can bet on the same outcome more than once.
3.3. The third betting round. After the second betting round the Banker receives the first card and new odds for the betting outcomes are displayed on screen. After this betting round the Player and the Banker receives the second and, if necessary, the third card each (see 2.6). The results are calculated and the winner of the draw is displayed on screen.
3.4. Change of cards:
3.4.1. When less than 40 cards remain in the shoe the dealer announces that the shoe will be changed after cards are dealt.
3.4.2. The dealer places all used cards back into the shoe and takes another shoe with already mixed cards. The old shoe is switched with the new show. This change is made real-time when players and audience can see it.
3.5. The shuffling of cards. After the shoes are changed a second dealer comes and shuffles the cards while everyone sees it and prepares the cards for dealing. Both shoes are visible on screen all the time so players can see the shuffling and change of cards.
4. The gaming operator has the right to determine the minimum and maximum stakes for betting.
5. Special cases:
5.1. Cancelled draws. The Bet-on-Bacarrat game draws may be cancelled, if:
5.1.1. the scanner cannot scan the card or its readings don’t match the card on the table;
5.1.2. a card or cards appears in a wrong place or gets mixed;
5.1.3. technical problems occur (internet connection problems, technical failures in the studio or mistake of the dealer).
188.8.131.52. Dealer mistakes that can cause the draw to be cancelled:
184.108.40.206.1. the sequence of the dealing is altered (see 2.2 and its subparagraphs);
220.127.116.11.2. a card or cards are damaged or marked;
18.104.22.168.3. a card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
22.214.171.124.4. a card or cards in the deck are turned upside down and picture/number is visible due to incorrect shuffling;
126.96.36.199.5. the dealer forgets to use the security card;
188.8.131.52.6. the dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
5.1.4. If the draw is cancelled, the players’ stakes are returned (odds are equalized to “1”).
6. Game organisation procedure:
6.1. All breaks, including dealer and card changes are shown live except for forced technical breaks made due to technical emergencies (up to 5 min.).
6.2. The game uses six standard 52 (fifty-two) cards decks. Each card has a unique barcode which is scanned by an integrated table scanner and automatically shows the cards dealt on the table.
7. Equipment used in the game:
7.1. Six standard 52 (fifty-two) cards decks.
7.2. Security card used to cover the bottom card of the deck.
7.3. Shoe with shuffled cards from which the dealer deals the cards.
7.4. Table with two marked places for the Player and the Banker cards.
7.5. Box for used cards where the dealer places used cards after dealing.
7.6. Integrated table scanned used to scan the barcodes on the cards.